2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) 2016
DOI: 10.1109/segah.2016.7586280
|View full text |Cite
|
Sign up to set email alerts
|

Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes

Abstract: This paper presents the design, implementation and evaluation of a hybrid clinic plus home based intervention targeting Latino children to improve obesity outcomes. The intervention applies motivational game based learning and behavior change theories during design. Latino American children are the main target group for this study as they have significantly high obesity rates due to socioeconomic conditions and lack of awareness. There have been several interventions that have targeted game based strategies in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
9
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 8 publications
(9 citation statements)
references
References 17 publications
0
9
0
Order By: Relevance
“…The first study analyzed 25 ) addressed a sample of 101 children, who were randomly assigned: 51 to the control group and 50 to the intervention group. The study focused on the use of serious games to improve knowledge concerning healthy nutrition and the benefits of adhering to good eating habits and daily exercise to prevent obesity.…”
Section: Resultsmentioning
confidence: 99%
See 4 more Smart Citations
“…The first study analyzed 25 ) addressed a sample of 101 children, who were randomly assigned: 51 to the control group and 50 to the intervention group. The study focused on the use of serious games to improve knowledge concerning healthy nutrition and the benefits of adhering to good eating habits and daily exercise to prevent obesity.…”
Section: Resultsmentioning
confidence: 99%
“…Most participants responded to a satisfaction survey stating they liked the game and would like to play it again in the future. The authors believe that using the game in clinical care with proper professional monitoring can motivate families to be more involved with the program designed to cope with obesity 25 .…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations