Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 2017
DOI: 10.1145/3024969.3024996
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Design Directions for Media-Supported Collocated Remembering Practices

Abstract: Since the widespread adoption of digital photography, people create many digital photos, often with the intention to use them for shared remembering. Practices around digital photography have changed along with advances in media sharing technologies such as smartphones, social media, and mobile connectivity. Although much research was done at the start of digital photography, commercially available tools for media-supported shared remembering still have many limitations. The objective of our research is to exp… Show more

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Cited by 9 publications
(6 citation statements)
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References 31 publications
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“…The TOTeM project brought stories told about personal objects into the public realm via IoT [7], while the Carolan guitar brought stories and music to a self-selecting, snowballing group [12]. Other projects for co-located media sharing explore relationships between media organisation and storytelling [33,30,16], 'shared remembering' [18], or multisensory conversational stimuli for the elderly [51], dementia sufferers [47], or school children [55]. Narrative storytelling is well explored by VR researchers, though nearly always in the context of structuring the stories that VR users navigate or interact with; few, if any, examples of user-generated storytelling exist outside of Rec Room's social VR spaces (https://rec.net/).…”
Section: Story Performance Mechanismsmentioning
confidence: 99%
“…The TOTeM project brought stories told about personal objects into the public realm via IoT [7], while the Carolan guitar brought stories and music to a self-selecting, snowballing group [12]. Other projects for co-located media sharing explore relationships between media organisation and storytelling [33,30,16], 'shared remembering' [18], or multisensory conversational stimuli for the elderly [51], dementia sufferers [47], or school children [55]. Narrative storytelling is well explored by VR researchers, though nearly always in the context of structuring the stories that VR users navigate or interact with; few, if any, examples of user-generated storytelling exist outside of Rec Room's social VR spaces (https://rec.net/).…”
Section: Story Performance Mechanismsmentioning
confidence: 99%
“…Esta última tem um papel importante como prática social, segundo Van House (2009), e seria até mais pervasiva [Sarvas e Frohlich 2011]. Broekhuijsen et al (2017a) identifica, entretanto, fatores que dificultam o compartilhamento presencial de fotos digitais, tais como, dificuldades para visualização (e.g., tamanho de tela), falta de organização nas coleções (Desafio #2.5), e dificuldade de ocultar da audiência conteúdos privados.…”
Section: Desafio #42 -Compartilhamento Presencial De Foto-memóriasunclassified
“…Abordagens para melhorar o compartilhamento presencial incluem: facilitar acesso ao conteúdo, prover dispositivos adaptados ao propósito, simplificar a visualização, combinação e sequência de conteúdo para auxiliar nas narrativas de memórias [Van House 2009], bem como permitir adaptação das fotos à audiência, além da interação e conteúdo multi-usuário [Broekhuijsen et al 2017a].…”
Section: Desafio #42 -Compartilhamento Presencial De Foto-memóriasunclassified
“…The act of capturing digital images-often taken on our mobile phones-is now part of everyday life [6], and these images now take centre stage on social media [7]. The increasing rate at which photographs are being uploaded to social media, and in particular, the preponderance of 'selfies' [8], demonstrates that we are no longer taking photographs simply for personal consumption [7,9]. Digital photography has changed the way that people archive and share personal digital information and has led to the creation of a number of different platforms and techniques that support the presentation and representation of self.…”
Section: Background and Study Aimsmentioning
confidence: 99%
“…More specifically, we were interested in how digital photography might support the narratives we create to make sense of our everyday lives. These narratives are often considered a fundamental human behaviour [18] and they are increasingly constructed with the support of personal media archives-in particular, with photographs [9]. The use of digital data to build such narratives and to support personal reminiscence has become commonplace, with examples of services including Timehop, My Social Book, Intel's 'Museum of Me' and Facebook's 'Year in Review'-all of which utilise photographs from social media to some extent.…”
Section: Background and Study Aimsmentioning
confidence: 99%