2003 Conference on Computer Vision and Pattern Recognition Workshop 2003
DOI: 10.1109/cvprw.2003.10005
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Design and Use of an In-Museum System for Artifact Capture

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Cited by 11 publications
(7 citation statements)
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“…The 3D LRF uses the area scan technique to acquire a set of discrete points on object surfaces, which is called the area point cloud. With the development of 3D laser ranging techniques, some methods have been proposed for the extrinsic calibration of a 3D LRF and a camera by using special calibration objects, such as a checkerboard pattern with round holes [25], a cube with checkerboard patterns [15], and a scenario with multiple checkerboard patterns [6]. These methods mainly compute the geometric elements from the raw sensor data to construct the geometric constraints and solve the extrinsic parameters between a 3D LRF and a camera.…”
Section: Extrinsic Calibration Of a 3dmentioning
confidence: 99%
See 1 more Smart Citation
“…The 3D LRF uses the area scan technique to acquire a set of discrete points on object surfaces, which is called the area point cloud. With the development of 3D laser ranging techniques, some methods have been proposed for the extrinsic calibration of a 3D LRF and a camera by using special calibration objects, such as a checkerboard pattern with round holes [25], a cube with checkerboard patterns [15], and a scenario with multiple checkerboard patterns [6]. These methods mainly compute the geometric elements from the raw sensor data to construct the geometric constraints and solve the extrinsic parameters between a 3D LRF and a camera.…”
Section: Extrinsic Calibration Of a 3dmentioning
confidence: 99%
“…Rushmeier et al [15] proposed a method for the extrinsic calibration of a 3D LRF and a camera based on plane-to-plane constraints by using a high-precision cube with checkerboard patterns. Then, a 3D scanning system is designed to capture both geometry and photometry of the museum artifacts.…”
Section: Extrinsic Calibration Of a 3dmentioning
confidence: 99%
“…More recent work has used the principle of photometric stereo [WooSO] to allow image‐based reconstruction of BRDFs [DvGNK99] and surface normals [RTG97,PF02,RGG*03]. Hertzmann and Seitz [HS03] use "orientation consistency" to relate calibrated material examples to targets, decomposing observed surfaces into a basis set of materials.…”
Section: Introductionmentioning
confidence: 99%
“…Three systems reported in the literature may be considered the basis of our work. First is that of Rushmeier et al [RBMT98,RGG*03], where a rig comprising several light sources and a camera is moved around museum artifacts. Their system however depends on laser scans of the objects to account for nonplanarity.…”
Section: Introductionmentioning
confidence: 99%
“…However, two-dimensional textures have a tendency to resemble wallpaper at oblique angles, and are unable to produce realistic silhouettes or change appearance under different lighting. Displacement mapping or relief mapping methods [Oliveira 2000] can overcome these limitations, but full reflectance and geometry model data are difficult to capture from real surfaces, requiring expensive scanning equipment and subsequent manual alignment with photographically acquired textures [Rushmeier et al 2003;Lensch et al 2003], a large set of data, and/or complicated rigs [Dana et al 1999;Marschner et al 1999]. Games companies often employ skilled artists to create texture model data for displacement mapping using 3D modeling packages, which is a laborious process.…”
mentioning
confidence: 99%