2021 3rd International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA) 2021
DOI: 10.1109/hora52670.2021.9461364
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Design and implementation of a cognitive ability virtual reality training tool

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Cited by 2 publications
(6 citation statements)
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“…Immersive HMDs [6], [14], [17], [20], [27], [29], [35], [42], [46], [47], [52], [174] Touchful devices comprise the widely diffused tools for gaming (N=181) and physiotherapic devices (N=17), e.g. treadmills, cycle-ergometers and pressure sensitive plates, which are particularly suitable for rehabilitation programs aimed at improving motor skills in subjects with age-related disorders [15], [50], [88], [94], [111], [146]- [149], [203], [208], major neurocognitive disorders (MNCD) [23], stroke [115], [151] and multiple sclerosis (MS) [22] patients.…”
Section: Interaction Technologiesmentioning
confidence: 99%
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“…Immersive HMDs [6], [14], [17], [20], [27], [29], [35], [42], [46], [47], [52], [174] Touchful devices comprise the widely diffused tools for gaming (N=181) and physiotherapic devices (N=17), e.g. treadmills, cycle-ergometers and pressure sensitive plates, which are particularly suitable for rehabilitation programs aimed at improving motor skills in subjects with age-related disorders [15], [50], [88], [94], [111], [146]- [149], [203], [208], major neurocognitive disorders (MNCD) [23], stroke [115], [151] and multiple sclerosis (MS) [22] patients.…”
Section: Interaction Technologiesmentioning
confidence: 99%
“…As participants could suffer from visual and hearing problems or have troubles with atten- tion, visual scenes have to be as simple as possible and search space should be reduced. During gameplay, simple and immediate data as a countdown timer, the number of remained chances to guess an answer, the current score or achieved goals are often shown to incentive the subject to answer as quickly and accurately as possible [3], [14], [17], [19], [20], [22], [24], [26], [28]- [31], [33], [38]- [41], [44], [49], [50], [52], [53], [71], [72], [79], [83], [96], [97], [99], [100], [106], [109], [115], [120], [124], [125], [130]- [132], [137], [138], [142], [150], [161], [164], [179], [191], [209], [211], [212], [231],…”
Section: Interaction Technologiesmentioning
confidence: 99%
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