Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia 2007
DOI: 10.1145/1321261.1321266
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Design and implementation of a built-in camera based user interface for mobile games

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Cited by 6 publications
(4 citation statements)
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“…Much of the previous research on enriching the mobile game experience for users have been in terms of functional improvements to the user experience, such as the use of a built in camera as a user interface [14], or the use of game AI [6] to create more engaging and compelling games. Pervasive games have been studied also because of the potential for a richer experience when interweaving the game world with real life.…”
Section: Research and Industry Perspectivesmentioning
confidence: 99%
“…Much of the previous research on enriching the mobile game experience for users have been in terms of functional improvements to the user experience, such as the use of a built in camera as a user interface [14], or the use of game AI [6] to create more engaging and compelling games. Pervasive games have been studied also because of the potential for a richer experience when interweaving the game world with real life.…”
Section: Research and Industry Perspectivesmentioning
confidence: 99%
“…Current literatures address mobile phone interface design [1] [7], particular techniques or models used in designing mobile phone games [6], and evaluation of mobile phone games [4] [5].…”
Section: Literature Reviewmentioning
confidence: 99%
“…In this study, we propose an optimal contour-based template matching object detection algorithm, which considers the possibility of variable size and motion of objects. In our case, the template is a boundary curve around the object of interest, that is, a grey scale boundary curve that can have higher or lower number of points (pixels) as compared to an edge image, which includes only the boundary points of the object [Ur Rehman et al 2007]. …”
Section: Introductionmentioning
confidence: 99%
“…Such interactions of wearable devices using touchless algorithms go beyond the traditional graphical-based interfaces and can support novel and natural forms of interaction. These not only include static gestures but also patterns of behaviour and other dynamic physiological measures, such as motion-sensing-based research: camera-phone-based motion sensing [Wang et al 2006], motion-sensor-based motion sensing [Cohen 2008;Amma et al 2010], hybrid motion sensing [Hardegger et al 2013;Tran and Huang 2007] all provide a level of spatial input in a mobile setting. The future mobile phonelike device has been envisioned as remaining a standalone device with vastly improved connectivity to other devices [Amft and Lukowicz 2009], while there is an increasing interest in creating handheld interaction technologies.…”
Section: Introductionmentioning
confidence: 99%