2012 IEEE Symposium on 3D User Interfaces (3DUI) 2012
DOI: 10.1109/3dui.2012.6184186
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Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments

Abstract: The selection and manipulation of 3D content in desktop virtual environments is commonly achieved with 2D mouse cursor-based interaction. However, by interacting with image-based techniques we introduce a conflict between the 2D space in which the 2D cursor lays and the 3D content. For example, the 2D mouse cursor does not provide any information about the depth of the selected objects. In this situation, the user has to rely on the depth cues provided by the virtual environment, such as perspective deformatio… Show more

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Cited by 8 publications
(5 citation statements)
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References 28 publications
(37 reference statements)
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“…3D Occluded Circle (3D OC): an extension to the 2D circle cursor [9]. While mouse cursor shape and orientation influences interaction in 2D or 3D [7,9,6], the arrow-shaped cursor is quite efficient [14,2,3]. However, for stereo the aforementioned problems arise, so, we also integrated circular ones.…”
Section: Novel Mouse Cursorsmentioning
confidence: 99%
“…3D Occluded Circle (3D OC): an extension to the 2D circle cursor [9]. While mouse cursor shape and orientation influences interaction in 2D or 3D [7,9,6], the arrow-shaped cursor is quite efficient [14,2,3]. However, for stereo the aforementioned problems arise, so, we also integrated circular ones.…”
Section: Novel Mouse Cursorsmentioning
confidence: 99%
“…Contrary to diplopia (discussed in the following section), depth-perception is not expected to have an effect on the use of the surrounding visual context. Additionally, more important depth cues such as depth ordering and motion parallax [1,14] can be used to correctly interpret scene depth.…”
Section: Distortion Of Binocular Disparitymentioning
confidence: 99%
“…Jáuregui et al . [JAL12] focused on improving users’ depth perception when interacting with 3D content in desktop virtual environments. The authors proposed and evaluated two interesting techniques: (1) Torch that combines the spot light and the specular highlight which provide additional depth cues, with a 2D cursor (the target point) to increase accuracy and an avatar of a lantern to reinforce the metaphor; and (2) Hand Avatar that displays a hand avatar placed and rotated according to the surface of the intersected 3D object, creating a pseudo‐illusion of touch; the size of the projected hand avatar also provide additional depth cues.…”
Section: Selection and Manipulationmentioning
confidence: 99%