2013
DOI: 10.1177/0037549713496151
|View full text |Cite
|
Sign up to set email alerts
|

Design and development process of a next-generation training system for spinal surgery

Abstract: For the development of a new-generation training system for spinal surgery, an iterative development cycle based on four steps was used. By using (i) empathy, (ii) cognitive model, (iii) prototyping and testing, and (iv) validation, an interdisciplinary development team was able to successfully build and validate a training system for lumbar disc surgery. The training system consists of a realistic training model based on synthetic materials and an accompanying training concept. It allows the training of diffe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
1
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(1 citation statement)
references
References 7 publications
(11 reference statements)
0
1
0
Order By: Relevance
“…ECENT years have witnessed an increasing interest in developing simulation-based training systems for a wide spectrum of applications such as military operations [1], [2], [3], health care [4], [5], [6], [7], business management [8], [9], [10], [11], and education [12], [13], [14]. Simulation-based training is also referred to as human-in-the-loop simulation, where a trainee is situated in a synthetic environment and interacts with virtual entities for the purpose of knowledge and skill acquisition.…”
mentioning
confidence: 99%
“…ECENT years have witnessed an increasing interest in developing simulation-based training systems for a wide spectrum of applications such as military operations [1], [2], [3], health care [4], [5], [6], [7], business management [8], [9], [10], [11], and education [12], [13], [14]. Simulation-based training is also referred to as human-in-the-loop simulation, where a trainee is situated in a synthetic environment and interacts with virtual entities for the purpose of knowledge and skill acquisition.…”
mentioning
confidence: 99%