2019
DOI: 10.17977/um047v26i22019p051
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Design and Development of Game Based Learning Applications for Mathematics Learning Based on Multiple Language to Develop Verbal Capabilities

Abstract: The purpose of this research is to design an application that can help students in learning. So, the authors are interested in designing game-based mobile learning applications that have mathematical content on integer material integrated with hijaiyah numbers, so that the game media has its own uniqueness. This is due to meet the needs of game based learning in teaching and learning. This design is based on the obligation to develop numeracy skills for all citizens according to Law number 20 of 2003 concernin… Show more

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Cited by 9 publications
(10 citation statements)
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References 11 publications
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“…This shows that the learning media developed are practical and can provide students' interest and motivation in the mathematics learning process compared to learning that has been implemented in schools, namely traditional methods. These results are in line with research conducted (Chao et al, 2018;Fabian et al, 2018;Qolbi, Thaariq, Az-Zahroh, Anwar, & Faiza, 2019;Widjayanti, Masfingatin, & Setyansah, 2019).…”
supporting
confidence: 92%
“…This shows that the learning media developed are practical and can provide students' interest and motivation in the mathematics learning process compared to learning that has been implemented in schools, namely traditional methods. These results are in line with research conducted (Chao et al, 2018;Fabian et al, 2018;Qolbi, Thaariq, Az-Zahroh, Anwar, & Faiza, 2019;Widjayanti, Masfingatin, & Setyansah, 2019).…”
supporting
confidence: 92%
“…Lack of confidence in one's abilities can reduce selfefficacy to affect how students deal with a problem. This is important because mathematics is a fundamental subject that benefits everyday life (Qolbi et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…(Resnick, 1987) Krulik dan Rudnick menyatakan bahwa bagian terpenting dan sangat dibutuhkan dari proses pembelajaran matematika dalam keterampilan berpikir tingkat tinggi adalah penalaran (Krulik, Rudnick, & Mileo, 2003). Kemampuan penalaran ini berkenaan dengan pembelajarannya di kehidupan sehari-hari yang dihadapinya (Qolbi, Thaariq, Az-Zahroh, Anwar, & Faiza, 2019) John Dewey berpendapat bahwa jika seseorang berusaha berpikir segalah hal secara mendalam dengan mengerahkan kemampuannya , memulai mengajukan bermacam pertanyaan yang relevan dan akhirnya menemukan informasi yang relevan pula dan tidak hanya menunggu informasi saja, semua itu adalah bagian dari berpikir kritis secara esensial dalam proses aktif (Fisher, 2009). Keterampilan HOT terbaik harus dilakukan melalui kegiatan langsung, keterampilan di mana siswa dapat mengarahkan pembelajaran mereka sendiri (Harrison, 2013) Definisi HOTS dari Pemerintah melalui Kementerian Pendidikan dan Kebudayaan pada dasarnya mengikuti pendapat Brookhart.…”
Section: Latar Belakangunclassified