2017
DOI: 10.48550/arxiv.1705.00341
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Deriving Quests from Open World Mechanics

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“…De Messentier Silva et al [9][10][11] used various search methods to create effective beginner strategies for Blackjack and Poker. Alexander et al [1] turned Minecraft (Mojang 2009) mechanics into action graphs representing the player experience, and created quests and achievements based off those actions. Game-O-Matic [38] generates arcade style games and instructions using a story-based concept-map.…”
Section: Tutorial Generationmentioning
confidence: 99%
See 1 more Smart Citation
“…De Messentier Silva et al [9][10][11] used various search methods to create effective beginner strategies for Blackjack and Poker. Alexander et al [1] turned Minecraft (Mojang 2009) mechanics into action graphs representing the player experience, and created quests and achievements based off those actions. Game-O-Matic [38] generates arcade style games and instructions using a story-based concept-map.…”
Section: Tutorial Generationmentioning
confidence: 99%
“…Figure1: A skill atom for learning how to jump in any generic game, in the order of action (button), simulation (jump and collide), feedback (animation on screen), and modeling ("I can jump! ")1 …”
mentioning
confidence: 99%