2010
DOI: 10.7577/formakademisk.189
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Depth of Field: Discursive design research through film

Abstract: IntroductionIn the last decade, interaction design has found itself in a rather unique position. As an interdisciplinary field, drawing upon many domains such as Human Computer Interaction (HCI), product and graphic design, informatics, art, engineering and critical practice, it has grown the potential to situate itself in a critical position between emerging technologies and culture. In particular, there are emerging modes of doing exploratory design research that result from the newfound relations between pr… Show more

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Cited by 15 publications
(3 citation statements)
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“…The field poses new challenges for sketching because it deals with objects that are dynamic (arnall & martinussen, 2010;BudGen, 1995;eikenes & morrison, 2010) and which have "immaterial" qualities (Brooks, 1987;BudGen, 1995;ozenC, kim, zimmerman, oney & myers, 2010), and so traditional sketching practices are sometimes insufficient (Buxton, 2007: 135).…”
Section: Introductionmentioning
confidence: 99%
“…The field poses new challenges for sketching because it deals with objects that are dynamic (arnall & martinussen, 2010;BudGen, 1995;eikenes & morrison, 2010) and which have "immaterial" qualities (Brooks, 1987;BudGen, 1995;ozenC, kim, zimmerman, oney & myers, 2010), and so traditional sketching practices are sometimes insufficient (Buxton, 2007: 135).…”
Section: Introductionmentioning
confidence: 99%
“…Designers often design ways to mask, mediate or translate the inner workings of technical systems to the external world. The level to which designers reveal or conceal system complexity ranges from the most practical decisions to an evolving body of work that aims to provoke, engage and stimulate the popular imagination Arnall and Martinussen (2010;Arnall 2013…”
mentioning
confidence: 99%
“…The level to which designers reveal or conceal system complexity ranges from the most practical decisions to an evolving body of work that aims to provoke, engage and stimulate the popular imagination. Arnall and Martinussen (2010;Arnall 2013) and Tharp (2013, 2019) categorize such work as discursive, in that «discursive design engages with the popular cultural imagination, and is concerned with the sociocultural representations and mediations of technology» (Arnall 2013: 150). Arnall, through Anne Balsamo, sees an opportunity for design, as a material and communicative practice, to shape and form «new narratives, new myths, new rituals, new modes of expres sion, and new knowledges» (Balsamo 2011: 7).…”
mentioning
confidence: 99%