2004
DOI: 10.1016/j.patrec.2004.01.002
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Depth map compression for real-time view-based rendering

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Cited by 29 publications
(10 citation statements)
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“…Compression of mappings has also been studied. Chai et al [8] proposed the depth map compression algorithm by encoding mappings as simplified triangular meshes. Lewis and English [33] described a technique for compressing surface potential mapping data using transform techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Compression of mappings has also been studied. Chai et al [8] proposed the depth map compression algorithm by encoding mappings as simplified triangular meshes. Lewis and English [33] described a technique for compressing surface potential mapping data using transform techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Other methods [Chai et al 2004;Kim and Ho 2007] focus on the reconstruction of a 3D representation optimised for quick graphic rendering. Triangle meshes are chosen for this purpose, since they allow to represent 3D surfaces much more compactly than depth maps, and since graphic hardware is strongly optimised for triangle rendering.…”
Section: Related Workmentioning
confidence: 99%
“…Nor have comparisons been done with a current state-of-theart video encoder, neither have the different tree-based approaches been compared to each other. Here, we compare quad trees [5] [11], as well as own enhancements aimed at improving coding efficiency. We also compare with the 3DVC module [14] from the latest video standard (HEVC [17]).…”
Section: Introductionmentioning
confidence: 99%