2013
DOI: 10.1137/120866129
|View full text |Cite
|
Sign up to set email alerts
|

Texture Map and Video Compression Using Beltrami Representation

Abstract: Surface parameterizations and registrations are important in computer graphics and imaging, where 1-1 correspondences between meshes are computed. In practice, surface maps are usually represented and stored as three-dimensional coordinates each vertex is mapped to, which often requires lots of memory. This causes inconvenience in data transmission and data storage. To tackle this problem, we propose an effective algorithm for compressing surface homeomorphisms using Fourier approximation of the Beltrami repre… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
87
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 79 publications
(87 citation statements)
references
References 47 publications
0
87
0
Order By: Relevance
“…In fact, using the same argument, we can show that the optimization problem (38) is convex in any one of the octant regions. Hence, the optimization is a global minimizer in each octant region.…”
Section: Algorithm 4: Solving (47)mentioning
confidence: 78%
See 4 more Smart Citations
“…In fact, using the same argument, we can show that the optimization problem (38) is convex in any one of the octant regions. Hence, the optimization is a global minimizer in each octant region.…”
Section: Algorithm 4: Solving (47)mentioning
confidence: 78%
“…Hence, the optimization is a global minimizer in each octant region. Now, we will explain the convergence of Algorithm 4 to the minimizer of the optimization problem (38). 1 2 , which is a minimizer of (38).…”
Section: Algorithm 4: Solving (47)mentioning
confidence: 99%
See 3 more Smart Citations