1998
DOI: 10.1117/12.316376
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Demonstration of innovative techniques used for real-time closed-loop infrared scene generation

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Cited by 6 publications
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“…The ZAA technique was introduced by Olson et al [1][2][3] to overcome the strong scintillation problems associated with the rendering of long-range targets that occupy only a few to fractional numbers of pixels within the field-of-view. Since that time there have been a number of alternative implementations, 1-5 each taking advantage of the characteristics of the available graphics hardware.…”
Section: Introductionmentioning
confidence: 99%
“…The ZAA technique was introduced by Olson et al [1][2][3] to overcome the strong scintillation problems associated with the rendering of long-range targets that occupy only a few to fractional numbers of pixels within the field-of-view. Since that time there have been a number of alternative implementations, 1-5 each taking advantage of the characteristics of the available graphics hardware.…”
Section: Introductionmentioning
confidence: 99%
“…2 The consequence of these deficiencies is that commercial graphics hardware either will generate real-time scenes characterized by a large amount of scintillation or will simply fail to properly render the target. In a seminal research program, Olson et al [2][3][4] addressed this problem in relation to the hardware-in-the-loop testing of infrared seeker systems and developed the zoom anti-aliasing ͑ZAA͒ technique 3 that ''provide͑s͒ an acceptable solution that strikes a balance between physical accuracy ͑spatial fidelity͒ and image framing rates.'' An alternative implementation that makes optimal use of the graphics hardware functionality, called corrected super sampling and scaling ͑CSSS͒, is reported here.…”
Section: Introductionmentioning
confidence: 99%