2004
DOI: 10.1117/1.1768536
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Aliasing and scintillation reduction in real-time computer graphics

Abstract: Aliasing is unavoidable in real-time computer image generation due to the sampling processes occurring within the graphics hardware. In particular, aliasing produces scintillation effects and significant radiometric inaccuracy when targets are rendered at long range. This problem was alleviated some years ago by the development of a zoom anti-aliasing (ZAA) technique within infrared missile seeker hardware-inthe-loop simulations. An alternative ZAA technique based on extensive use of available graphics hardwar… Show more

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Cited by 8 publications
(2 citation statements)
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“…Williams et al, Super Sub Sampling (SSS) 15 method showed that the most precise OpenIR implementation is to use point primitives combined with area coverage anti-aliasing. The corrected method (CSSS) holds a buffered object with zero range area and radiance values (ground truth) for zoom window correction of computed simulation values and includes dynamic sub-sampling.…”
Section: Scaling and Range Testmentioning
confidence: 99%
“…Williams et al, Super Sub Sampling (SSS) 15 method showed that the most precise OpenIR implementation is to use point primitives combined with area coverage anti-aliasing. The corrected method (CSSS) holds a buffered object with zero range area and radiance values (ground truth) for zoom window correction of computed simulation values and includes dynamic sub-sampling.…”
Section: Scaling and Range Testmentioning
confidence: 99%
“…[1][2][3][4] In a nutshell, IRSG must provide synthetic imagery containing target objects at long distances, where they subtend a small number of pixels or even subpixel areas. This highfrequency scene content, coupled with low raster ͑sam-pling͒ frequencies, leads to insufficient Nyquist frequencies, and undersampling occurs, leading to the generation of aliasing artifacts.…”
Section: Introductionmentioning
confidence: 99%