2006
DOI: 10.1117/1.2212847
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Anti-aliasing for infrared scene generation using programmable graphics and the NVIDIA Cg toolkit

Abstract: Advancement in the field of computer graphics has been occurring at an unprecedented pace. It is now possible to generate nearcinematic-quality effects in real time, largely thanks to the programmability of modern graphical processing units ͑GPUs͒. However, the spatial fidelity of synthetic imagery relies on anti-aliasing techniques that have not been advanced to the same extent. Custom anti-aliasing techniques are thus required for the generation of synthetic imagery containing high spatial frequencies. In th… Show more

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(1 citation statement)
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“…It supports many standard 3D model formats including OpenFlight, one of the most widespread formats. Following the demonstrations by several groups [5][6][7] , rendering operations are performed as much as possible by the graphics processing unit (GPU), either by using standard OpenGL commands, or through the use of shaders to program the rendering pipeline for more specific applications. Being natively supported by OSG, and not hardware specific, the OpenGL shading language (GLSL) was chosen.…”
Section: Approachmentioning
confidence: 99%
“…It supports many standard 3D model formats including OpenFlight, one of the most widespread formats. Following the demonstrations by several groups [5][6][7] , rendering operations are performed as much as possible by the graphics processing unit (GPU), either by using standard OpenGL commands, or through the use of shaders to program the rendering pipeline for more specific applications. Being natively supported by OSG, and not hardware specific, the OpenGL shading language (GLSL) was chosen.…”
Section: Approachmentioning
confidence: 99%