2017
DOI: 10.1140/epjb/e2016-70471-1
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Delayed response in the Hawk Dove game

Abstract: We consider a group of agents playing the Hawk-Dove game. These agents have a finite memory of past interactions which they use to optimize their play. By both analytical and numerical approaches, we show that an instability occurs at a critical memory length, and we provide its characterization. We show also that when the game is stable, having a long memory is beneficial but that instability, which may be produced by excessively long memory, hands the advantage to those with shorter memories.

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Cited by 8 publications
(2 citation statements)
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“…The same study also shows that for smoothed best response dynamics in anti-coordination games, the interior fixed point is stable for low probability of delay and unstable for the large probability of delay. In another work [34] involving a population of finite agents with a specific memory length of past interactions and playing snowdrift game, one notes that the fixed points may become unstable and give way to limit cycles for large memory length.…”
Section: Introductionmentioning
confidence: 99%
“…The same study also shows that for smoothed best response dynamics in anti-coordination games, the interior fixed point is stable for low probability of delay and unstable for the large probability of delay. In another work [34] involving a population of finite agents with a specific memory length of past interactions and playing snowdrift game, one notes that the fixed points may become unstable and give way to limit cycles for large memory length.…”
Section: Introductionmentioning
confidence: 99%
“…They defined three kind of evolutionary stable strategies and discussed the stability of these ESSs under replicator dynamics with two types of delays. Burridge et al [29] considered a population of agents playing the Hawk-Dove game with a finite memory of past interactions. They showed an instability occurs at a critical memory length.…”
Section: Introductionmentioning
confidence: 99%