2020
DOI: 10.1103/physreve.101.042410
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Evolutionary dynamics of the delayed replicator-mutator equation: Limit cycle and cooperation

Abstract: Game theory deals with strategic interactions among players and evolutionary game dynamics tracks the fate of the players' populations under selection. In this paper, we consider the replicator equation for two-player-two-strategy games involving cooperators and defectors. We modify the equation to include the effect of mutation and also delay that corresponds either to the delayed information about the population state or in realizing the effect of interaction among players. By focusing on the four exhaustive… Show more

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Cited by 26 publications
(11 citation statements)
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“…Mutation is one of the omnipresent phenomena in biology and eco-evolutionary dynamics. The evolutionary dynamics of multigame are relatively ignored in most of the earlier studies on mutation [114][115][116][117][118]. Our results may reveal exciting findings on the inclusion of mutations.…”
Section: Discussionmentioning
confidence: 73%
“…Mutation is one of the omnipresent phenomena in biology and eco-evolutionary dynamics. The evolutionary dynamics of multigame are relatively ignored in most of the earlier studies on mutation [114][115][116][117][118]. Our results may reveal exciting findings on the inclusion of mutations.…”
Section: Discussionmentioning
confidence: 73%
“…Essentially this means that the form of U 0 could deviate from the prisoner's dilemma. In general, depending on how the preference of the players change as degradation of the shared resource takes place, U 0 could be the payoff matrix for any of the four classes of games [51][52][53][54][55]. The games are classified into four types based on the correspondence of the Nash equilibria with cooperation and defection: (i) in the harmony game, the Nash equilibrium is mutual cooperation; (ii) in the anti-coordination game, there exists a unique mixed symmetric Nash equilibrium in which the players play a mixed strategy randomized over the pure strategies; (iii) in the prisoner's dilemma, the mutual defection is the unique Nash equilibrium; and (iv) in the coordination game, there are two symmetric pure Nash equilibria [(cooperate, cooperate) and (defect, defect)] and one mixed symmetric Nash equilibrium like the one in the anti-coordination games.…”
Section: Resultsmentioning
confidence: 99%
“…Since we want to analyse the dependence of TOC on the strategic interactions modelled by all possible types of U 0 , it is convenient to present the results on a plane spanned by ∆ 0 RT = 0 and ∆ 0 SP = 0. Thus the ∆ 0 RT −∆ 0 SP plane is divided into four quadrants identified by the four aforementioned different types of games, each having a distinct structure of the corresponding payoff matrix [51][52][53][54][55], viz., that of the harmony game, the anti-coordination game, the prisoner's dilemma, and the coordination game.…”
Section: B Relevant Partition Of the Parameter Spacementioning
confidence: 99%
“…In this setting, one should be able to explore collective phenomena like synchronization onto an attractor. Furthermore, one could also ponder upon how bounded rationality [114][115][116], mutation [117] and delay [118], and hypergames [119] in a deme would modify the results of this paper.…”
Section: Discussionmentioning
confidence: 99%