2010 Internet of Things (IOT) 2010
DOI: 10.1109/iot.2010.5678451
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DEHEMS: A user-driven domestic energy monitoring system

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Cited by 31 publications
(15 citation statements)
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“…Having the IMSS data displayed on a tablet application enabled the Smarter A C C E P T E D M A N U S C R I P T 33 Households researchers to add more engaging features through colours and gamified elements, such as the ability to set personalised goals, and earn points through reading hints and tips.…”
Section: End User Concernsmentioning
confidence: 99%
See 1 more Smart Citation
“…Having the IMSS data displayed on a tablet application enabled the Smarter A C C E P T E D M A N U S C R I P T 33 Households researchers to add more engaging features through colours and gamified elements, such as the ability to set personalised goals, and earn points through reading hints and tips.…”
Section: End User Concernsmentioning
confidence: 99%
“…The system can also provide specific energy efficiency recommendations for the household. The home data is transferred using ZigBee and RF from the sensor to the gateway and internet to the store servers[32] [33].…”
mentioning
confidence: 99%
“…Visualising the behaviour and providing the user with means to analyse it is a first step towards making the user more aware of their behaviour and ultimately changing it [79]. Visualisations can be data-oriented, e.g., bar or pie charts [80,81]; closely connected to the real behaviour context, e.g., floor plans when showing resource consumption in a building [80,81]; metaphorical, e.g., traffic lights and gauges [81][82][83]; playful and ambient such as shown in BeAware [84] or in [85]; and connected to nature or animal habitats, often termed eco-visualisation [82,[86][87][88]. To effectively visualise resource consumption behaviour and facilitate long-term sustainable behaviour change, the information on the behaviour to be visualised should be broken down, e.g., temporally, by events, per appliance or type of behaviour [80,82,87,89].…”
Section: Visualisation Of Behaviourmentioning
confidence: 99%
“…As a parent in FM1 put it, "[the children] probably aren't going to get up and look at this, so having it just that easy visual is good." Previous research has noted that a child-accessible interface is important [28]. Figures 4 and 5 show two abstract designs from our family groups, but their other designs included a pattern-changing carpet and decorative plate, as well as a color-changing stuffed animal.…”
Section: Use Of Abstractionmentioning
confidence: 99%