2020
DOI: 10.48550/arxiv.2001.00491
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Dataset of Video Game Development Problems

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Cited by 2 publications
(4 citation statements)
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“…We analyse 200 postmortems written between 1997 and 2019 available in our public dataset [22] of grey literature related to game development. These postmortems include 927 problems divided in 20 types.…”
Section: Methodmentioning
confidence: 99%
See 1 more Smart Citation
“…We analyse 200 postmortems written between 1997 and 2019 available in our public dataset [22] of grey literature related to game development. These postmortems include 927 problems divided in 20 types.…”
Section: Methodmentioning
confidence: 99%
“…Game engines are few and include Unity, Unreal, and proprietary, closed-source engines, built by game studios. Although open source, Godot 22 is not yet as mature as its proprietary counterparts [21]. Developers may consider building their own game engine but should carefully assess the benefits and the risks in doing so.…”
Section: "Your Game Engine Shapes Your Entire Development and Limits ...mentioning
confidence: 99%
“…• Postmortems of video-game projects -We used a database of postmortems [3] and kept only the ones related to testing. We analyzed each one of them and extracted the root cause of the problems.…”
Section: B Gray Literaturementioning
confidence: 99%
“…In the game industry, the first impression is of utmost importance; therefore, only high-quality games can expect to succeed. In December of 2020, the game "Cyberpunk 2077" 1 was released after seven years of development 2 , hundreds of millions of dollars 3 , multiple delays 4 , and high expectations. Upon release, it immediately received strong criticism for its "buggy state" and, no long after, it was even removed from the PlayStation Store 5 because it was not delivering the expected experience to its users, causing revenue loss and other collateral effects, like loss of prestige and good-will for the company CD Projekt Red 6 .…”
Section: Introductionmentioning
confidence: 99%