Proceedings of the 6th International Conference on Data Science, Technology and Applications 2017
DOI: 10.5220/0006475002690276
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Data Preprocessing of eSport Game Records - Counter-Strike: Global Offensive

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Cited by 12 publications
(11 citation statements)
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“…Their goal is to assess and predict player performance. We envision that our work can be instrumental to reproduce and expand previous efforts such as those reported in [Bednárek et al 2017].…”
Section: Related Workmentioning
confidence: 83%
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“…Their goal is to assess and predict player performance. We envision that our work can be instrumental to reproduce and expand previous efforts such as those reported in [Bednárek et al 2017].…”
Section: Related Workmentioning
confidence: 83%
“…Some of the first papers involving crawling and analysis of gaming data focused on Second Life Voelker 2010, Varvello et al 2008]. Among works focusing on Counter Strike, the two more closely related to ours are [Xenopoulos et al 2020] and [Bednárek et al 2017]. In [Xenopoulos et al 2020] the authors provide an open source platform to collect data from CS:GO.…”
Section: Related Workmentioning
confidence: 99%
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“…The demo file contains a serialization of all client-server communications. When a demo file is recording, it writes data in tick bursts, which contain around eight ticks [3]. While a demo file can be recorded by a client, we focus solely on server-recorded demo files, as they tend to be the predominant source of publicly available demo files.…”
Section: Csgo Datamentioning
confidence: 99%
“…However, the tools for data acquisition are surprisingly limited, and if they exist, undocumented [5]. Furthermore, esports data is often stored in esoteric formats that are riddled with inconsistencies and lacks a commonly accepted data model [3]. Thus, most data in esports exists only as simple counting statistics, as opposed to complex spatiotemporal and event data seen in other sports [16].…”
Section: Introductionmentioning
confidence: 99%