Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2005
DOI: 10.1145/1178477.1178549
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Cyclone Uppercut, a boxing game for an immersive environment

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Cited by 11 publications
(10 citation statements)
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“…In literature the only recent attempt with boxing and virtual reality was made by Sidharta and CruzNeira in [14]. Unfortunately this work treat the boxing more as a game than as a sport and not analyzes training accelerators and benefits.…”
Section: Boxing Training Applicationmentioning
confidence: 99%
“…In literature the only recent attempt with boxing and virtual reality was made by Sidharta and CruzNeira in [14]. Unfortunately this work treat the boxing more as a game than as a sport and not analyzes training accelerators and benefits.…”
Section: Boxing Training Applicationmentioning
confidence: 99%
“…Immersive simulations/games such as low-end flight simulators, and sports games such as Golf 2 , Grid-Iron Football 3 and Boxing games like 'Cyclone Uppercut' [3] fit somewhere in a continuum between serious training and pure entertainment. More commercial games such as Quake III (Cave Quake III) 4 and Unreal Tournament (CaveUT) [4] have also been produced in Cave and Dome display formats.…”
Section: Games In Cave/dome Environmentsmentioning
confidence: 99%
“…With others, the projection screen works as a touch screen. There has also been a great interest in developing games that are played on large displays over the years, with several Virtual Reality ports of first person shooters, such as Doom, Quake and Unreal Tournament [1] [2][3] [12] and sports games [9][11] [17] [26]. Nevertheless, no previous systems have enabled the gamers to reach or walk straight through the screen.…”
Section: Introductionmentioning
confidence: 99%