2010
DOI: 10.1109/tciaig.2010.2098876
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Current Frontiers in Computer Go

Abstract: This paper presents the recent technical advances in Monte-Carlo Tree Search for the Game of Go, shows the many similarities and the rare differences between the current best programs, and reports the results of the computer-Go event organized at FUZZ-IEEE 2009, in which four main Go programs played against top level humans. We see that in 9x9, computers are very close to the best human level, and can be improved easily for the opening book; whereas in 19x19, handicap 7 is not enough for the computers to win a… Show more

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Cited by 56 publications
(26 citation statements)
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“…The vast amount of positions paired with the absence of strong evaluation functions makes Go extremely challenging and made it a popular testbed for AI research in recent years. A great deal of information on current developments in Computer Go and the most often used MCTS algorithms can be found in [14] resp. [15].…”
Section: A Game Of Gomentioning
confidence: 99%
“…The vast amount of positions paired with the absence of strong evaluation functions makes Go extremely challenging and made it a popular testbed for AI research in recent years. A great deal of information on current developments in Computer Go and the most often used MCTS algorithms can be found in [14] resp. [15].…”
Section: A Game Of Gomentioning
confidence: 99%
“…2,5 In 2009, Silver et al 34 developed two algorithms for balancing the simulation policy according to a descending gradient in order to maintain an accurate spread of simulation outcomes. Programs such as MoGo 37 /MoGoTW, Crazy advancements in AI. First, human learning is distinguished by the range and complexity of skills that can be learned and the degree of abstraction that can be achieved relative to other species.…”
Section: Introductionmentioning
confidence: 99%
“…From the inception of the field to the present, a broad corpus of literature has been published on this topic, introducing a wide range of strategies to achieve effective game play, in a wide range of board games [1][2][3]. In particular, one of the most studied and acclaimed techniques is the alpha-beta search, which is capable of achieving a much greater look-ahead, or search depth, in game trees, by pruning large sections of the search space [4,5].…”
Section: Introductionmentioning
confidence: 99%