Recent exhibitions of interaction design have sought, and often struggled, to capture within the space of a traditional gallery the multisensorial, often performative nature of the user experience and the richness of the contexts within which that experience takes place. Similarly, many architecture exhibitions have attempted to reinvent the place of architecture in the modern museum -to portray architecture as a multimodal, multisensory shaper of the material landscape that impacts people's everyday lives. Yet, again, the "white cube" complicates curators' and exhibition designers' efforts to go beyond traditional materials -blueprints, renderings, models, and photographs -to convey the dimensionality and material richness of built space. This article will examine how interaction design and architecture, both experiential fields, present unique challenges