2012
DOI: 10.1111/j.1369-1600.2012.00491.x
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Cue reactivity and its inhibition in pathological computer game players

Abstract: Despite a rising social relevance of pathological computer game playing, it remains unclear whether the neurobiological basis of this addiction-like behavioral disorder and substance-related addiction are comparable. In substance-related addiction, attentional bias and cue reactivity are often observed. We conducted a functional magnetic resonance study using a dot probe paradigm with short-presentation (attentional bias) and long-presentation (cue reactivity) trials in eight male pathological computer game pl… Show more

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Cited by 99 publications
(68 citation statements)
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References 42 publications
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“…In research on substance addictions it has been shown that presenting addicted individuals addiction-cues (e.g., a picture of an alcoholic beverage) elicits strong reactions of reward processing areas but reduces prefrontal control (Bechara, 2005; Goldstein et al, 2009; see also Brand et al, 2014). In line with this view, brain imaging studies on Internet addiction also found activations of reward processing areas (e.g., nucleus accumbens; Ko et al, 2009) and changes in prefrontal activations during the presentation of addiction-specific material (see e.g., Han et al, 2011; Han, Kim, Lee, Min & Renshaw, 2010; Lorenz et al, 2013). Such a mechanism may explain the results of the current study: In persons with higher scores on the s-IATsex, the pornographic pictures may have led to activation of the reward system but reduced control of prefrontal areas which would have been important for goal-adequate performance.…”
Section: Discussionmentioning
confidence: 66%
“…In research on substance addictions it has been shown that presenting addicted individuals addiction-cues (e.g., a picture of an alcoholic beverage) elicits strong reactions of reward processing areas but reduces prefrontal control (Bechara, 2005; Goldstein et al, 2009; see also Brand et al, 2014). In line with this view, brain imaging studies on Internet addiction also found activations of reward processing areas (e.g., nucleus accumbens; Ko et al, 2009) and changes in prefrontal activations during the presentation of addiction-specific material (see e.g., Han et al, 2011; Han, Kim, Lee, Min & Renshaw, 2010; Lorenz et al, 2013). Such a mechanism may explain the results of the current study: In persons with higher scores on the s-IATsex, the pornographic pictures may have led to activation of the reward system but reduced control of prefrontal areas which would have been important for goal-adequate performance.…”
Section: Discussionmentioning
confidence: 66%
“…Thus, in the present study, higher cognitive effort may have been required in PLAC subjects to solve the arithmetic tasks and cope with increasing negative feedback. The IFG is mainly involved in inhibitory control (Aron et al, 2004;Lorenz et al, 2013), and IFG activation during stress has previously been found to differ between responders and nonresponders to the MIST (Dedovic et al, 2009a). Interestingly, the strong negative correlations between exercise-induced increases in positive affect and IFG/dlPFC activation indicate a modulating effect of previous mood induction by aerobic exercise.…”
Section: Discussionmentioning
confidence: 96%
“…Despite the varying designs of the aforementioned studies of gaming cue-induced reactivity, they all reported cueinduced reactivity over the parahippocampus, anterior cingulate, precuneus, and DLPFC [44,[46][47][48][49]. Their consistent results indicate that these areas participate in the brain's reaction and account for cue-induced gaming urges.…”
Section: Brain Imaging Studiesmentioning
confidence: 99%