Social and Organizational Impacts of Emerging Mobile Devices
DOI: 10.4018/978-1-4666-0194-9.ch014
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Crossmodal Audio and Tactile Interaction with Mobile Touchscreens

Abstract: Touchscreen mobile devices often use cut-down versions of desktop user interfaces placing high demands on the visual sense that may prove awkward in mobile settings. The research in this thesis addresses the problems encountered by situationally impaired mobile users by using crossmodal interaction to exploit the abundant similarities between the audio and tactile modalities. By making information available to both senses, users can receive the information in the most suitable way, without having to abandon th… Show more

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Cited by 3 publications
(5 citation statements)
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“…However, Pattern 6 was rated significantly more arousing than Pattern 15 and 16 even though its duration is lower. This shows that rhythm is one very important feature, following the findings of earlier research (Hoggan 2010). Unsurprisingly, it is possible to create annoying tactile feedback messages on the mobile device if they exceed a certain duration and intensity.…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…However, Pattern 6 was rated significantly more arousing than Pattern 15 and 16 even though its duration is lower. This shows that rhythm is one very important feature, following the findings of earlier research (Hoggan 2010). Unsurprisingly, it is possible to create annoying tactile feedback messages on the mobile device if they exceed a certain duration and intensity.…”
Section: Discussionsupporting
confidence: 88%
“…Going beyond unimodal tactile feedback, also studies with crossmodal feedback have been done. Hoggan (2010) found out that crossmodal audiotactile icons are helpful in different usage situations of mobile touchscreen devices, and derived a number of guidelines on the design and application of crossmodal feedback.…”
Section: Introductionmentioning
confidence: 99%
“…However, Pattern 6 was rated significantly more arousing than Pattern 15 and Pattern 16 even though its duration is lower. This shows that rhythm is one very important feature, following the findings of earlier research [75]. Unsurprisingly, it is possible to create annoying tactile feedback messages on the mobile device if they exceed a certain duration and intensity.…”
Section: Discussionsupporting
confidence: 79%
“…by Hoggan and colleagues [71,73]. They found audiotactile icons being helpful in different usage situations of mobile touchscreen devices, and derived a number of guidelines on the design and application of crossmodal feedback [75].…”
Section: Audio-tactile Feedbackmentioning
confidence: 99%
“…In the HCI domain, crossmodal information has been applied in various multisensory design situations, using both bottom-up and top-down approaches, with the research emphasis on robust information perception [35,21,17], sensory substitution [29], sports skill acquisition [42,43,41] ,embodied interaction experience [4], and data representation through multisensory modalities [53,30,19]. Interestingly, some applications have been designed where congruent crossmodal associations were not always in line with intended activity.…”
Section: Introductionmentioning
confidence: 99%