2017
DOI: 10.1007/s00779-017-1016-2
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Cross-device media: a review of second screening and multi-device television

Abstract: Television viewers interacting with second screens has become a common sight in the modern living room. Such activities are a mixture of related, semi-related, and non-related browsing of content. This growing trend is revolutionising the way that broadcasters think about their content. Through the envisioned connected home, driven by end-to-end IP connected networks, television content creators and app developers are now considering the design space for multi-device, interactive experiences. In this review pa… Show more

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Cited by 34 publications
(27 citation statements)
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References 75 publications
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“…This work directly incorporates and extends earlier taxonomies of multidevice research. Our taxonomy spans across the research areas of distributed user interfaces [76,86], second-screen and multi-device research [229], and mobile multi-device ecosystems [111]. We build upon other related taxonomies (all with their own specialised focus): for example, covering the scale of multi-display systems [330], display switching for multi-displays [275], interaction techniques for spontaneous device association [62], or characteristics of devices' ownership, access, and distance [292].…”
Section: Introductionmentioning
confidence: 99%
“…This work directly incorporates and extends earlier taxonomies of multidevice research. Our taxonomy spans across the research areas of distributed user interfaces [76,86], second-screen and multi-device research [229], and mobile multi-device ecosystems [111]. We build upon other related taxonomies (all with their own specialised focus): for example, covering the scale of multi-display systems [330], display switching for multi-displays [275], interaction techniques for spontaneous device association [62], or characteristics of devices' ownership, access, and distance [292].…”
Section: Introductionmentioning
confidence: 99%
“…2) Logistics apps: Order picking in warehouses is an activity that is mainly coordinated using information systems. Operating hands-free using augmented reality (AR) devices instead of traditional scanners significantly improves the productivity of employees and first commercial products for the logistics industry already exist 5 . Similarly, technicians can benefit from up-to-date information both before and during repair works.…”
Section: Discussionmentioning
confidence: 99%
“…This might occur sequentially when a user switches to a different device depending on the usage context or user preferences, e.g., using an app with smart glasses while walking and switching to the in-vehicle app when boarding a car. Alternatively, a concurrent usage of multiple devices for the same task is possible, for instance in second screening scenarios in which one device provides additional information or input/output capabilities [5]. In both cases, fast and reliable synchronization of content is essential.…”
Section: Challengesmentioning
confidence: 99%
“…YouTube [11], BBC iPlayer [34], Netflix [32]); investigated live streaming (e.g. on Twitch [64], in China [40], and viewers' motivations for supporting streamers [73]); managing children's screen time [29]; discovered reasons for users multitasking their media [30,31]; understood binge-watching [14]; the design of second screen apps [18,24,44]; and "predictive preloading" of video for work commutes [33]. Regrettably in terms of sustainability, this prior work has not yet considered the energy used indirectly from watching related activity, and may even add to the problem (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…Within HCI, media-multitasking is looked upon as a positive user experience [18,24,44]. With our participants, this multitasking means that streamed content is not always fully utilised (or "consumed") and inherently makes watching more data demanding.…”
Section: Implications For Hci Rethinking Ux and Quality Of Experiencementioning
confidence: 99%