Proceedings of the International Academic Conference on the Future of Game Design and Technology 2010
DOI: 10.1145/1920778.1920787
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Critical review on video game evaluation heuristics

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Cited by 43 publications
(31 citation statements)
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“…However, there were concerns about relying on game reviews as the data sources (Köffel et al, 2010;Paavilainen, 2010). Paavilainen (2010) questioned the quality of game reviews from those who were not usability evaluators. In addition, the sampled articles were all from one website and were exclusively written for PC games.…”
Section: Online Reviewsmentioning
confidence: 99%
“…However, there were concerns about relying on game reviews as the data sources (Köffel et al, 2010;Paavilainen, 2010). Paavilainen (2010) questioned the quality of game reviews from those who were not usability evaluators. In addition, the sampled articles were all from one website and were exclusively written for PC games.…”
Section: Online Reviewsmentioning
confidence: 99%
“…[32] A set of heuristics that consider specific issues related with group play over a network. [30] Created from a critical review of video game evaluation heuristics GameFlow [39,40] A comprehensive heuristic set designed as a tool to evaluate player enjoyment. …”
Section: Game Approachability Principles (Gap)mentioning
confidence: 99%
“…Moreover, heuristics can also be used as design guideline rules in the development phase of a software product. This will results in effective and efficient software product [21].…”
Section: B Heuristic Evaluation On Gamesmentioning
confidence: 99%
“…His heuristics is specifically focused on game usability and it was based on a structured analysis of usability problem from a large number of games. Paavilainen [21] Proposed first heuristics for social games. This list was consist on 10 heuristics.…”
Section: B Heuristic Evaluation On Gamesmentioning
confidence: 99%