2023
DOI: 10.37394/23207.2023.20.133
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Creative Performance of Indonesian Game Developers: An Empirical Study of Mediation Models of Creative Self-Efficacy and Creative Process Engagement

Abstract: Prior empirical research focused on creative performance was restricted to companies in the fashion industry and manufacturing industries. However, research on creative performance in the game industry is still lacking. Millennials and gen Z are the largest generational cohort in most companies. Previous studies show that both generations will work better in a non-formal environment. This study investigates the connection between creative performance and leader-member exchange in the context of game developers… Show more

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Cited by 2 publications
(1 citation statement)
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“…While numerous studies have explored the drivers of creativity in organizational settings, few have delved into the intricacies of this phenomenon within the dynamic landscape of Indonesia's creative economy [10]- [12]. Previous research has focused on creative performance in the fashion industry, manufacturing industries, and game industry [13].…”
Section: Introductionmentioning
confidence: 99%
“…While numerous studies have explored the drivers of creativity in organizational settings, few have delved into the intricacies of this phenomenon within the dynamic landscape of Indonesia's creative economy [10]- [12]. Previous research has focused on creative performance in the fashion industry, manufacturing industries, and game industry [13].…”
Section: Introductionmentioning
confidence: 99%