2014 13th Annual Workshop on Network and Systems Support for Games 2014
DOI: 10.1109/netgames.2014.7008959
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Creation of custom-made serious games with user-generated learning content

Abstract: Integrating user-generated content into digital games helps to increase re-usability and to decrease development effort. In terms of learning games, the content creation can be extended to the learning parts of the game as well, e.g., allowing teachers to create custom games for their students. In this work, we propose a method of how to create learning games with arbitrary user-generated learning content. This includes not only different topics of learning content, but also different types of knowledge acquis… Show more

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Cited by 6 publications
(2 citation statements)
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“…In education, for example, immersive learning environments (Immersive learning environments are the virtual learning environments which employ VR, AR, or mixed reality (MR) to enhance community, presence and authentic situated learning experiences [25]) provide simulated and controlled situations to improve student's performance and motivation in studies [25]. Additionally, dynamic content generation can decrease development efforts for teachers to customize learning games [26]. In medicine, the realistic models created in virtual environments can facilitate surgical training [5].…”
Section: Diversitymentioning
confidence: 99%
See 1 more Smart Citation
“…In education, for example, immersive learning environments (Immersive learning environments are the virtual learning environments which employ VR, AR, or mixed reality (MR) to enhance community, presence and authentic situated learning experiences [25]) provide simulated and controlled situations to improve student's performance and motivation in studies [25]. Additionally, dynamic content generation can decrease development efforts for teachers to customize learning games [26]. In medicine, the realistic models created in virtual environments can facilitate surgical training [5].…”
Section: Diversitymentioning
confidence: 99%
“…provide simulated and controlled situations to improve student's performance and motivation in studies [25]. Additionally, dynamic content generation can decrease development efforts for teachers to customize learning games [26]. In medicine, the realistic models created in virtual environments can facilitate surgical training [5].…”
Section: Diversitymentioning
confidence: 99%