2002
DOI: 10.1109/mcg.2002.1016698
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Creating interactive virtual auditory environments

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Cited by 65 publications
(25 citation statements)
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“…In addition, the skip spheres still cut the calculation time by a factor of 50%. The results show that a model consisting of 1190 polygons can be simulated for real-time auralization upto third-order at an interactive rate [35].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In addition, the skip spheres still cut the calculation time by a factor of 50%. The results show that a model consisting of 1190 polygons can be simulated for real-time auralization upto third-order at an interactive rate [35].…”
Section: Resultsmentioning
confidence: 99%
“…It can be noticed that with simple models and low order of reflections the precalculation can be done at interactive rates, which allows also moving sound sources and changing geometry. By interactive rates, an update rate of about 30 Hz of reflection parameters is meant [35]. However, the precalculation time rises rapidly when the order of reflections grows.…”
Section: Resultsmentioning
confidence: 99%
“…However, it involves solving the BTM line integral over the edge length exposed to the sound field. As a result, BTM-based methods has a higher computational cost and recent research has focused on noninteractive acceleration techniques [32] used in offline simulations [33], [44] and edge subdivision techniques for interactive simulation of relative simple scenes [49], [8], [7]. Recen…”
Section: Ray-frustum Tracingmentioning
confidence: 99%
“…This makes it possible to compute sound taking into account the geometric relationship between the receiver and the sound source [Takala and Hahn 1992;Funkhouser et al 1998;Funkhouser et al 1999;Tsingos et al 2001;Lokki et al 2002]. These methods, however, do not treat the synthesis of sound waves radiated from sound sources.…”
Section: Related Workmentioning
confidence: 99%