2020
DOI: 10.1016/j.tourman.2019.104027
|View full text |Cite
|
Sign up to set email alerts
|

Could virtual reality effectively market slow travel in a heritage destination?

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
66
0
2

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
2
1

Relationship

0
10

Authors

Journals

citations
Cited by 120 publications
(88 citation statements)
references
References 43 publications
2
66
0
2
Order By: Relevance
“…Both these variables also have a tendency to be incorporated in the dual routes of ELM. Furthermore, it is empirically evident that new technologies create a positive destination image (Hassan, 2018; Lin et al., 2020). Therefore, we posit the following:…”
Section: Discussion and Suggestions For Future Researchmentioning
confidence: 99%
“…Both these variables also have a tendency to be incorporated in the dual routes of ELM. Furthermore, it is empirically evident that new technologies create a positive destination image (Hassan, 2018; Lin et al., 2020). Therefore, we posit the following:…”
Section: Discussion and Suggestions For Future Researchmentioning
confidence: 99%
“…In this regard, it would be necessary to further explore the impacts of narrative immersion on users' attitude and behaviour towards the cultural heritage subject. Current marketing research is indeed concerned to understand whether VR experiences decrease or fuel users' intentions to visit the featured cultural destinations (Guttentag, 2010;Deng et al, 2018;Lin et al, 2020;Marasco et al, 2018). In this direction, Li & Chen (2019) distinguished the influence of VR contents from the effect of tourists' perception of the VR technology on visiting intentions.…”
Section: Discussionmentioning
confidence: 99%
“…The potential of VR technology in tourism was recognised in the 1990s [ 27 ]. VR is a highly novel technology [ 28 ] and is widely defined as a communication medium that provides users with a computer-simulated 3D (360-degree) virtual context which enables users to become immersed, navigate, and interact in a fully digital environment [ 17 , 29 , 30 ]. As a result of VR becoming increasingly popular, VR technology in tourism has attracted great interest from both researchers and practitioners for decades [ 29 ].…”
Section: Literature Reviewmentioning
confidence: 99%