Proceedings of the Eighteenth Annual Symposium on Computational Geometry 2002
DOI: 10.1145/513400.513438
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Cost prediction for ray shooting

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Cited by 3 publications
(14 citation statements)
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“…The simplified cost measure has a very similar predicting power for many scenes encountered in computer graphics. This has been experimentally verified [1,2]. We conjecture it would take a very artificially constructed and unrealistic scene to bring forth a discrepancy.…”
Section: Introductionmentioning
confidence: 70%
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“…The simplified cost measure has a very similar predicting power for many scenes encountered in computer graphics. This has been experimentally verified [1,2]. We conjecture it would take a very artificially constructed and unrealistic scene to bring forth a discrepancy.…”
Section: Introductionmentioning
confidence: 70%
“…But this is also true in an amortized sense for octrees, see [1] for the technical details. 4 Strictly speaking, the average cost of shooting a ray is c * S (T )/µ where µ is the total density of the ray distribution, i.e., the surface area of the outer perimeter of T plus the total surface area of the objects in S. For the purpose of optimizing ray shooting costs, however, if the outer bounding box and the scene are given, the denominator is constant and we need only concentrate on finding the best T optimizing c * S (T ) or c S (T ).…”
Section: Motivation Definitions and Problem Statementmentioning
confidence: 88%
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