2010
DOI: 10.1016/j.cag.2010.08.002
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Cosine lobes for interactive direct lighting in dynamic scenes

Abstract: Many rendering systems rely on spherical harmonics or wavelets that provide a mean to

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Cited by 6 publications
(5 citation statements)
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“…Using methods such as distributed ray tracing [CPC84], which can amortize the cost of cache lookups over many samples, can also alleviate the problem. Also, sampling efficiency could be increased if the BRDF was to be represented by cosine lobes, then samples could be drawn from an approximate cosine lobe product (see [MPA*10]). This is not currently implemented as this requires the BRDFs to be fitted to a cosine lobe representation as a pre‐process, which is not always feasible for a general rendering system.…”
Section: Discussionmentioning
confidence: 99%
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“…Using methods such as distributed ray tracing [CPC84], which can amortize the cost of cache lookups over many samples, can also alleviate the problem. Also, sampling efficiency could be increased if the BRDF was to be represented by cosine lobes, then samples could be drawn from an approximate cosine lobe product (see [MPA*10]). This is not currently implemented as this requires the BRDFs to be fitted to a cosine lobe representation as a pre‐process, which is not always feasible for a general rendering system.…”
Section: Discussionmentioning
confidence: 99%
“…LaFortune et al [LFTG97] also used several cosine lobes to represent a BRDF. All the components of the rendering equation were approximated as cosine lobes by Meunier et al [MPA*10], who used an approximation of the product of several lobes when shading. However, this cannot be used in an unbiased context due to the approximations in the model, that radiance is assumed to come only from spherical light sources, and also that this requires the BRDF to be represented as a set of cosine lobes, which is often unfeasible in rendering systems.…”
Section: Related Workmentioning
confidence: 99%
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“…In France, such representations have been used for fitting image-based data [91], and for interactive rendering [92] for instance. N. Noé and B. Péroche have employed a hierarchical approach and locally supported functions [93].…”
Section: Brdf Parameterization and Fittingmentioning
confidence: 99%
“…Meunier et al (Meunier et al, 2010) explain how cosine lobes can be used to represent each term of the rendering equation. The use of a cosine lobe representation for compactly representing a reflectance function is common.…”
Section: Related Workmentioning
confidence: 99%