2014
DOI: 10.3233/ais-140258
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Controlling and modulating physical activity through Interaction Tempo in exergames: A quantitative empirical analysis

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Cited by 14 publications
(24 citation statements)
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“…Besides promoting interactions and providing pleasing forms of feedback, interactive play systems can sense, detect, and observe behaviour of the user. This allows us to intervene during play and to adapt the game based on the players' interaction and performance [2,[24][25][26]].…”
Section: Interactive Playmentioning
confidence: 99%
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“…Besides promoting interactions and providing pleasing forms of feedback, interactive play systems can sense, detect, and observe behaviour of the user. This allows us to intervene during play and to adapt the game based on the players' interaction and performance [2,[24][25][26]].…”
Section: Interactive Playmentioning
confidence: 99%
“…2 There is an overall trend that has caused people on average to adopt a more sedentary lifestyle 3 [27,28]. Introducing technology to make movement based playful activities more appealing could help to (partially) counter this trend [29] as it seems to be a promising way to encourage children [24,30,31], teenagers [32], adults [33], and elderly people [34] to move more at least on a short-term basis [35]. A few warnings recognisable in the work of Marshall & Linehan for providing a transparent argumentation related to physical activity is to not overestimate (long-term) effects of exertion games, to recognise the importance of food intake when considering weight loss, as well as to recognise that discouraging certain health-related behaviours can go against what users actually want [36].…”
Section: Stimulate Physically Active Behaviour and Sport Skillsmentioning
confidence: 99%
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