2020
DOI: 10.1080/00220973.2020.1740966
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Context, Community, and the Individual: Modeling Identity in a Game Affinity Space

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Cited by 8 publications
(4 citation statements)
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“…This suggests the importance of Projective Identities in the design of game-like learning environments. This idea is also further explored in Barany's and Foster's [3] presentation on how such identity exploration trajectories are mediated through the designed contexts of the environments presented to the learner.…”
Section: Review Of Literaturementioning
confidence: 99%
“…This suggests the importance of Projective Identities in the design of game-like learning environments. This idea is also further explored in Barany's and Foster's [3] presentation on how such identity exploration trajectories are mediated through the designed contexts of the environments presented to the learner.…”
Section: Review Of Literaturementioning
confidence: 99%
“…But Wattpad goes beyond individual reading. The vibrant community fosters connection and shared enjoyment through comments, discussions, and forums, allowing you to engage with others who share your passion (Barany & Foster, 2021). Gamification elements like contests and interactive features add another layer of fun and participation, making the readers an active part of the Wattpad universe (Franco, 2017).…”
Section: ''It Gives Me Enjoyment and Satisfaction It Gives Me Enjoyme...mentioning
confidence: 99%
“…A systematic review found that a majority of empirical studies in education using ENA over the last decade utilized data from online discussions (23.7%), followed by interview transcripts (21.1%), and learners' interactions (17.1%); those based on interview transcripts typically explored epistemic networks in the communities of practice, games and assignment interviews, students' sense-making of feedback and reading strategies (Elmoazen et al, 2022). Fan et al International Journal of STEM Education (2023) 10:22 Our prior work has leveraged quantitative ethnographic techniques to examine identity exploration trajectories among middle school science students (Foster, 2014;Foster et al, 2019) and longitudinally in online engineering gaming communities (Barany & Foster, 2021). This study extends this line of inquiry through a quantitative ethnographic examination of identity exploration using student and alumni interview reflections on their possible future selves as they engaged with Northeast AMP.…”
Section: Examining Identity Explorationmentioning
confidence: 99%