2022
DOI: 10.11591/ijece.v12i5.pp5375-5382
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Content validity study: a gamification model to drive behavior change in defeating coronavirus disease 2019 pandemic

Abstract: <span>Gamification refers to transforming the environment to become more game-like to produce a positive experience. In this study, the researchers developed a gamification model, namely the GAMEBC model, to drive behavior change through a health awareness campaign in defeating the coronavirus disease 2019 (COVID-19) pandemic. The GAMEBC model was developed based on the self-determination theory (SDT) and gamification design literature. The GAMEBC model in this study involves four elements: competence, r… Show more

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