2017
DOI: 10.3991/ijet.v12i09.7488
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Construction of Maker Multimedia Technology for the Course of Sports Marketing

Abstract: Abstract-Maker education is a new-type educational mode aiming of training and improving students' innovation ability and transforming students' passive learning into initiative exploration. So far, few researches have been made on the field of maker education for the course of Sports Marketing, and the relevant multimedia technology also has not been completely developed, which poses an undue barrier to the launch of maker education. In this paper, maker education multimedia technology for the course of Sport… Show more

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Cited by 2 publications
(3 citation statements)
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“…These practice questions are also designed like common games that the students usually play so while they are playing the game, they are also learning the concept of numeracy in a horizontal method. Hence, multimedia can be considered to be a relatively effective method which can increase the quality of learning processes in the classroom [15]. Student learning activities are influenced by various factors, such as: strategies, learning models, media, teaching materials used by teachers, learning environments, and facilities in schools.…”
Section: Students S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 S14 S15 S16 S17 S18 S19 S20 Summentioning
confidence: 99%
“…These practice questions are also designed like common games that the students usually play so while they are playing the game, they are also learning the concept of numeracy in a horizontal method. Hence, multimedia can be considered to be a relatively effective method which can increase the quality of learning processes in the classroom [15]. Student learning activities are influenced by various factors, such as: strategies, learning models, media, teaching materials used by teachers, learning environments, and facilities in schools.…”
Section: Students S1 S2 S3 S4 S5 S6 S7 S8 S9 S10 S11 S12 S13 S14 S15 S16 S17 S18 S19 S20 Summentioning
confidence: 99%
“…According to some studies (Halverson and Sheridan, 2014;Martin, 2015;Huang et al, 2019), students participating in maker learning activities can help others use knowledge to solve problems while learning by doing. The maker learning environment also provides many practical opportunities that can help develop students' creative thinking skills through maker practices (Niu et al, 2017;Godhe et al, 2019). On the other hand, students can learn and develop their learning experience by doing projects.…”
Section: Methodsmentioning
confidence: 99%
“…The literature has mentioned that maker education is a new type of education model that takes the student as the center and transforms students' passive learning into active exploration activities. However, students' creative thinking skills can be cultivated through maker practices (Niu et al, 2017;Godhe et al, 2019). There are some research results showing that maker education has the advantages of openness, compatibility, sharing, and practicality.…”
Section: Maker Educationmentioning
confidence: 99%