“…This is pressing because cyberfeminism has been oriented toward young, white, middle-class, Christian, North American women (Consalvo, 2003;Leurs, 2012). Similarly, the study demonstrates how ethnicity, age, generation and religion differently impact upon processes of coming-of-age, and how an intersectional perspective can inform future feminist studies of girl cultures and understudied cultures of boys (Durham, 2004;Lemish, 2010).…”
“…This is pressing because cyberfeminism has been oriented toward young, white, middle-class, Christian, North American women (Consalvo, 2003;Leurs, 2012). Similarly, the study demonstrates how ethnicity, age, generation and religion differently impact upon processes of coming-of-age, and how an intersectional perspective can inform future feminist studies of girl cultures and understudied cultures of boys (Durham, 2004;Lemish, 2010).…”
“…When youth and diaspora occur in tandem, identity formation becomes a complex process (Braidotti, 2011;Durham, 2004). These nomadic identities, as Rosi Braidotti suggests, render immigrant youth experiences fragmented, complex and multiple (2011).…”
Section: Conceptual Framework: Intersectional Perspectives To Gamingmentioning
confidence: 99%
“…In Durham's (2004) explanation, the psychological transition between adolescence and adulthood already charged in terms of gender and sexuality, is then imbricated with the conundrums of the other transition, the diaspora identity that demands delicate negotiations of nation, class, language, culture and history, as well as ethnicity, which in games are expressed for instance in bodily forms, skin colour and face (Durham, 2004;Langer, 2008). Understanding the experience of immigrant youth calls for a sophisticated grasp of cross-cultural dialectics and the dimensions of Otherness that marks their lives (cf.…”
Section: Conceptual Framework: Intersectional Perspectives To Gamingmentioning
confidence: 99%
“…According to Durham, for diaspora youth, the interior and psychological dimensions of gender, ethnicity, religion and class are intimately connected with issues of transnational identity. Here, the modes of identification emerge within a «mediascape» of popular images and texts, including video games that are increasingly accessible to contemporary teenagers (Durham, 2004). As Shaw (2014) and Appadurai (1996) have noted, gamers use games to imagine their lives in complex ways; most games offer «strips of reality» that are deeply implicated in the ways we understand ourselves and others.…”
Section: Conceptual Framework: Intersectional Perspectives To Gamingmentioning
SAMMENDRAG Studien utforsker hvordan ikke-vestlig ungdom i Norge navigerer mellom lokale og globale kontekster gjennom dataspill, og hvordan dette former deres identitet. Studien tar utgangspunkt i teorier om transnasjonalisme, kjønn og teknologi. Ved bruk av kvalitative metoder avdekker studien komplekse identitetsmanifestasjoner som er globalt forbundet, men lokalt forankret. I stedet for en ofte brukt dualistisk referanseramme, foreslår forfatterne å forstå dette i lys av en mangfoldig referanseramme.ABSTRACT This study explores how immigrant youth in Norway navigate video games between local and global contexts and how this shapes their identities. Drawing from theories of transnationalism, gender and technology, the study employs qualitative methodologies that unravel complex identity manifestations that are globally connected but locally anchored. Rather than an often-used dual frame of reference, the authors suggest interpreting this through a multiple frame of reference.
ACKNOWLEDGMENTSWe want to thank the The Norwegian Media Authority for funding this research project. We also want to thank the youth who shared their stories with us. The research project is approved by NSD. The authors have no conflict of interest.
“…The multidimensional media worlds of diasporas have been related to processes of identity construction (Georgiou 2006), nostalgia, desire and cultural memory (Elias 2008;Ogan 2001), social and political activism (Shi 2005), the development of social capital (Ogan & d'Haenens 2011), issues of sexuality and gender (Durham 2004) and family relations (Madianou & Miller 2012).…”
A range of studies has revealed the interrelatedness of identity construction, community formation and media among diasporas, mostly focusing on domestic contexts. Seeking to add further nuance to the understanding of the social lives of diasporas, we concentrates on media culture in the public environment of the film theatre. The significance of diasporic film consumption is investigated through a local audience study of Turkish film screenings in Antwerp. The phenomenon of the screenings was analysed through a multi-method approach, including 536 questionnaires among audiences, 19 in-depth interviews and 3 group interviews, along with previous findings (on distribution and exploitation) of the same project. The results show that Turkish films are almost exclusively attended by people with Turkish roots, creating a Turkish diasporic space within the boundaries of the urban and the public. The audience study shows that the screenings fulfil a major social role but also affect understandings of community.
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