Models and Techniques in Computer Animation 1993
DOI: 10.1007/978-4-431-66911-1_11
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Constraint-Based Hand Animation

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Cited by 48 publications
(26 citation statements)
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“…Therefore, there have been many attempts mostly using gloves painted with point markers [4][5][6][7][8][9][10].…”
Section: Previous Workmentioning
confidence: 99%
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“…Therefore, there have been many attempts mostly using gloves painted with point markers [4][5][6][7][8][9][10].…”
Section: Previous Workmentioning
confidence: 99%
“…Lien et al [7,10] derived closed form solutions using regression techniques to map fingertip positions to joint angles. In a much older study, Lee et al [8] presented a model fitting algorithm that gradually updates the joint angles based on the finger motion constraints to reach the extracted fingertip locations. Holden el al.…”
Section: Previous Workmentioning
confidence: 99%
“…Based on visual investigations, (Gavrila, 1999), the human hand has been modeled as a multi-DoF rigid body system, (Huang, 1990), and deformable body system . To consider the rules, constraint-based modeling, (Lee and Kunii, 1993), and knowledgeintensive animation of hand grasping (Rijpkema and Girard, 1991) have been proposed. Tracking of the positions and orientations of the hand can be by visionbased and non-vision-based methods such as magnetic, acoustic, and inertial tracking.…”
Section: Research In Manipulator Indicative and Descriptive Functionmentioning
confidence: 99%
“…Very simple models for the upper-body use just 10 DoF (3 DoF for each shoulder and 2 DoF for each elbow), while more complex skeletons may use up to 50 DoF [1,4]. A common skeleton model for the human hand is the one proposed in [32], made by 27 bones and 19 joints (see Fig. 8.2).…”
mentioning
confidence: 99%