2014
DOI: 10.1016/j.trpro.2014.09.098
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Concurrent Hierarchical Finite State Machines for Modeling Pedestrian Behavioral Tendencies

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Cited by 14 publications
(8 citation statements)
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“…There exists already work which tries to cope with psychological factors and suggest models, like the PECS Model [13], PMServ [14] or a concurrent hierarchical state machine [15]. The PECS model is capable of modelling physical, emotional, cognitive and social factors and originates in Operations Research.…”
Section: State-of-the-art Models: What Are They Capable Of and What Wmentioning
confidence: 99%
See 1 more Smart Citation
“…There exists already work which tries to cope with psychological factors and suggest models, like the PECS Model [13], PMServ [14] or a concurrent hierarchical state machine [15]. The PECS model is capable of modelling physical, emotional, cognitive and social factors and originates in Operations Research.…”
Section: State-of-the-art Models: What Are They Capable Of and What Wmentioning
confidence: 99%
“…The MACES (Multi-Agent Communication for Evacuation Simulation) in combination with PMServ (psychological representation with memory data in combination with a short-term memory system) is an architecture to integrate a psychological model into crowd simulations [14]. The authors of [15] propose a concurrent hierarchical finite state machine for modelling pedestrian behavioural tendencies.…”
Section: State-of-the-art Models: What Are They Capable Of and What Wmentioning
confidence: 99%
“…Automata may be implemented in different forms in streetscape models. Finite state machines [299] often use events as triggers for transition between states [300,301]. Agent automata [302,303] can ascribe human agency to agent-characters [302,304,305] or functional agency to urban forms [306].…”
Section: Data Modelsmentioning
confidence: 99%
“…Meanwhile, HFSM as a developmental method of FSM has the advantage of reducing the complexity of designing agent behavior, which can simplify the computational process and keep the constraint by minimizing a number of coding bits and adjusting the codes for the states [2,3]. A detailed and realistic simulation of dynamic behavior requires a precise modeling of decision-making process regarding action prioritization and selection, which is capable to develop goal directed behavioral tendencies and tactical model based on demands and input parameter [4]. Importantly, information is a basic requirement for the development process as a part of the ecosystem [5], which can be utilized lead to the substantial savings in power consumption [6], differentiate distinctive attributes of behavior [7], develop collaboration at tactical level [8,20], etc.…”
Section: Introductionmentioning
confidence: 99%