2018
DOI: 10.1109/access.2018.2878519
|View full text |Cite
|
Sign up to set email alerts
|

Computing Offloading Over mmWave for Mobile VR: Make 360 Video Streaming Alive

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
10
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 19 publications
(10 citation statements)
references
References 17 publications
0
10
0
Order By: Relevance
“…Regarding VR synchronization, authors in [25] implemented a computing offloading scheme via an mmWave 802.11ad 60GHz wireless link in order to share 360 • VR content with a PC. Synchronization algorithms were employed at packet level, handling real-time video transmission without packet loss.…”
Section: B Vr Backgroundmentioning
confidence: 99%
“…Regarding VR synchronization, authors in [25] implemented a computing offloading scheme via an mmWave 802.11ad 60GHz wireless link in order to share 360 • VR content with a PC. Synchronization algorithms were employed at packet level, handling real-time video transmission without packet loss.…”
Section: B Vr Backgroundmentioning
confidence: 99%
“…The first step to calculate the viewport area is to consider a spherical VR space that satisfies equation (1). In addition, we suppose that texture B is the actual output texture by using the resolution information displayed to the HMD and multiply the inverse matrix of equation (2), which expands the plane adjacent to the surface of the sphere to plane B…”
Section: Multi-layered Rendering 360 Vr Playermentioning
confidence: 99%
“…Furthermore, existing hardware video decoders have limits on their specifications, which implies that they cannot handle high-resolution video. 1,2 Several studies on video processing for resolutions higher than 4K and high-quality network-adaptive video have been performed. For example, the highefficiency video coding (HEVC) standard was made scalable through scalable high-efficiency video coding (SHVC); SHVC was approved recently as a standard by the Joint Collaborative Team on Video Coding.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…This means that the amount of data handled by the HMD increases rapidly, which is very challenging. For this reason, asymmetric core processing [1], [2], data offloading over mmWave [3], [4] for a mobile devices, and view location based asymmetric down-sampling method [5] have proposed. Consequently, the motion-constrained tile set (MCTS) [6] has been reported to process the viewport of the user.…”
Section: Introductionmentioning
confidence: 99%