“…For instance, adults show realistic standards of interpersonal space with avatars (Bailenson, Blascovich, Beall, & Loomis, 2003), behave differently based on whether the agent resembles themselves or others (Bailenson, Beall, Blascovich, Raimundo, & Weisbuch, 2001), and prefer and are even persuaded by avatars programmed to mimic their own bodily behavior on a 4-s delay (Bailenson & Yee, 2005). Moreover, humans interact with computers in a social way (Nass, Steuer, & Tauber, 1994), hence the rise of avatars in everyday life.…”