2016
DOI: 10.14807/ijmp.v7i3.462
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Computer Games and Their Impact on Creativity of Primary Level Students in Tehran

Abstract: Creativity is about being sensitive to dilemmas, losses, problems, and existing errors, making propositions about and examining such issues, which finally leads to innovative findings. On the other hand, it seems that games are important in this process; since they can improve creativity of the individuals. Thus, this research pays attention to the question that whether computer games affect creativity of students at primary level in schools or not? Moreover, in this study, students of 3 main districts of Tehr… Show more

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Cited by 3 publications
(3 citation statements)
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“…Barajas, Frossard, and Trifonova (2018) state that robotic coding and educational games, which are associated with digital literacy, are suitable for the constructivist approach and can contribute to the development of creativity. Regarding the research studies in literature which also underpin the results of this study, digital storytelling that can be associated with digital literacy (Karakuş, Türkkan & Namlı, 2020;Akyeampong, 2018;Smyrnaiou, Georgakopoulou & Sotiriou, 2020), robotic coding (Haymana & Özalp, 2020;Badeleh, 2021;Çakır, Korkmaz, İdil & Erdoğmuş, 2021;Durak & Şahin, 2018;Tiryaki & Adıgüzel , 2021;Kabadayı, 2019;Noh & Lee, 2020) and educational digital games (Naeini & Masood, 2012;Mokhtari, MohammadKazemi & Kamkari, 2016;Hutton & Sundar, 2010) enhance the development of creative thinking. Alt and Raichel (2020) find out that gamified problem-based learning environment increases the creative self in order to enhance digital literacy.…”
Section: Discussionmentioning
confidence: 97%
See 1 more Smart Citation
“…Barajas, Frossard, and Trifonova (2018) state that robotic coding and educational games, which are associated with digital literacy, are suitable for the constructivist approach and can contribute to the development of creativity. Regarding the research studies in literature which also underpin the results of this study, digital storytelling that can be associated with digital literacy (Karakuş, Türkkan & Namlı, 2020;Akyeampong, 2018;Smyrnaiou, Georgakopoulou & Sotiriou, 2020), robotic coding (Haymana & Özalp, 2020;Badeleh, 2021;Çakır, Korkmaz, İdil & Erdoğmuş, 2021;Durak & Şahin, 2018;Tiryaki & Adıgüzel , 2021;Kabadayı, 2019;Noh & Lee, 2020) and educational digital games (Naeini & Masood, 2012;Mokhtari, MohammadKazemi & Kamkari, 2016;Hutton & Sundar, 2010) enhance the development of creative thinking. Alt and Raichel (2020) find out that gamified problem-based learning environment increases the creative self in order to enhance digital literacy.…”
Section: Discussionmentioning
confidence: 97%
“…Based on the research studies, it can also be said that using digital technology has an effect on creative thinking. Notably, there are studies in literature that are about various applications of the use of digital tools which positively affect creative thinking (Karakuş, Türkkan & Namlı, 2020;Akyeampong, 2018;Smyrnaiou, Georgakopoulou & Sotiriou, 2020, Haymana & Özalp, 2020Badeleh, 2021;Çakır, Korkmaz, İdil & Erdoğmuş, 2021;Durak & Şahin, 2018;Tiryaki & Adıgüzel, 2021;Kabadayı, 2019;Noh & Lee, 2020, Mokhtari, MohammadKazemi & Kamkari, 2016, Alt & Raichel, 2020. However, digital literacy also includes the ethical and cultural use of digital technology.…”
Section: Creative Thinkingmentioning
confidence: 99%
“…These findings are in line with the findings of Gee, 2007, Ho et. al., 2020, Mokhtari, MohammadKazemi, & Kamkar (2016 and other researchers.…”
Section: Discussionmentioning
confidence: 87%