2022
DOI: 10.31803/tg-20220126221837
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Computer Game Elements and its Impact on Higher Education

Abstract: This review paper analyses authors who used gamified e-learning systems in higher education. Their thoughts, problems and conclusions are accompanied and observed. Positive guidelines are provided for the inclusion of computer game elements in the education system. Review paper includes a comparison of the gamified and traditional education system with an incentive to conduct further research activities. The list of researchers is provided who had experiments on students in the higher education system. Duratio… Show more

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Cited by 1 publication
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“…Leaderboards were found to increase positive competition and motivation in 32 studies, but some students felt less motivated due to the added competition (Xu et al, 2021). Bernik et al (2022), highlighted the use of a leaderboard and topscoring student list, along with continuous feedback, virtual meetings, and a socially oriented system are recommended for effective gamification.…”
Section: Focusing On Game Elementsmentioning
confidence: 99%
“…Leaderboards were found to increase positive competition and motivation in 32 studies, but some students felt less motivated due to the added competition (Xu et al, 2021). Bernik et al (2022), highlighted the use of a leaderboard and topscoring student list, along with continuous feedback, virtual meetings, and a socially oriented system are recommended for effective gamification.…”
Section: Focusing On Game Elementsmentioning
confidence: 99%