Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications
Matteo Orsoni,
Adam Dubé,
Catia Prandi
et al.
Abstract:In education, the term “gamification” refers to of the use of game-design elements and gaming experiences in the learning processes to enhance learners’ motivation and engagement. Despite researchers’ efforts to evaluate the impact of gamification in educational settings, several methodological drawbacks are still present. Indeed, the number of studies with high methodological rigor is reduced and, consequently, so are the reliability of results. In this work, we identified the key concepts explaining the meth… Show more
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