Abstract:In this work, it was tested if a computer game and wearable sensors could be used to motivate young men to increase their everyday activity. The game itself was planned so that the possibility to play the game and success in it was dependent of how much activity the subject achieved during his everyday life. A pilot version of a computer game, called Space Pioneer, was developed for this purpose while the activity measures were collected using three type of sensors: pedometer, Polar Active activity monitor or … Show more
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