-Real-time human activity recognition on a mobile phone is presented in this article. Unlike in most other studies, not only the data were collected using the accelerometers of a smartphone, but also models were implemented to the phone and the whole classification process (preprocessing, feature extraction and classification) was done on the device. The system is trained using phone orientation independent features to recognize five everyday activities: walking, running, cycling, driving a car and sitting/standing while the phone is in the pocket of the subject's trousers. Two classifiers were compared, knn (k nearest neighbors) and QDA (quadratic discriminant analysis). The models for real-time activity recognition were trained offline using a data set collected from eight subjects and these offline results were compared to real-time recognition rates, which are obtained by implementing models to mobile activity recognition application which currently supports two operating systems: Symbian^3 and Android. The results show that the presented method is light and, therefore, suitable for be used in real-time recognition. In addition, the recognition rates on the smartphones were encouraging, in fact, the recognition accuracies obtained are approximately as high as offline recognition rates. Also, the results show that the method presented is not an operating system dependent. Key words-Activity recognition, classification, mobile phones I. INTRODUCTION AND RELATED WORKUMAN activity recognition using wearable sensors, such as accelerometers, has been widely studied during the recent 20 years. Despite several years of study and promising recognition results, not many commercial products, besides pedometers, exploiting these results are available. There are Manuscript received June 15, 2012. This work was done as a part of MOPO study (ClinicalTrials.gov Identifier: NCT01376986). Pekka Siirtola would like to thank GETA (The Graduate School in Electronics, Telecommunications and Automation) for financial support. The authors would slso like to thank Infotech Oulu and the Finnish Funding Agency for Technology and Innovation for funding this work.P. Siirtola is with the University of Oulu, Department of Computer Science and Engineering (e-mail: pekka.siirtola@ee.oulu.fi).J. Röning is with the University of Oulu, Department of Computer Science and Engineering (e-mail: jjr@ee.oulu.fi). some exceptions, however, such as Polar Active [17] and ActiGraph [1], which can be used to detect the intensity of the activity. Nevertheless, in overall, it seems that companies and people have not been willing to spend money on technology enabling activity recognition. Now, things are about to change: Smartphones are sold more and more every year (smartphone shipments: 2009: 169 million, 2010: 295 million [23]). Smartphones include a wide range of sensors, such as accelerometers, magnetometers, gyroscopes, and GPS, all of which are sensors used for activity recognition in the past studies. Therefore, people already have the te...
BackgroundThe majority of young people do not meet the recommendations on physical activity for health. New innovative ways to motivate young people to adopt a physically active lifestyle are needed.ObjectiveThe study aimed to study the feasibility of an automated, gamified, tailored Web-based mobile service aimed at physical and social activation among young men.MethodsA population-based sample of 496 young men (mean age 17.8 years [standard deviation 0.6]) participated in a 6-month randomized controlled trial (MOPO study). Participants were randomized to an intervention (n=250) and a control group (n=246). The intervention group was given a wrist-worn physical activity monitor (Polar Active) with physical activity feedback and access to a gamified Web-based mobile service, providing fitness guidelines, tailored health information, advice of youth services, social networking, and feedback on physical activity. Through the trial, the physical activity of the men in the control group was measured continuously with an otherwise similar monitor but providing only the time of day and no feedback. The primary outcome was the feasibility of the service based on log data and questionnaires. Among completers, we also analyzed the change in anthropometry and fitness between baseline and 6 months and the change over time in weekly time spent in moderate to vigorous physical activity.ResultsMobile service users considered the various functionalities related to physical activity important. However, compliance of the service was limited, with 161 (64.4%, 161/250) participants visiting the service, 118 (47.2%, 118/250) logging in more than once, and 41 (16.4%, 41/250) more than 5 times. Baseline sedentary time was higher in those who uploaded physical activity data until the end of the trial (P=.02). A total of 187 (74.8%, 187/250) participants in the intervention and 167 (67.9%, 167/246) in the control group participated in the final measurements. There were no differences in the change in anthropometry and fitness from baseline between the groups, whereas waist circumference was reduced in the most inactive men within the intervention group (P=.01). Among completers with valid physical activity data (n=167), there was a borderline difference in the change in mean daily time spent in moderate to vigorous physical activity between the groups (11.9 min vs −9.1 min, P=.055, linear mixed model). Within the intervention group (n=87), baseline vigorous physical activity was inversely associated with change in moderate to vigorous physical activity during the trial (R=−.382, P=.01).ConclusionsThe various functionalities related to physical activity of the gamified tailored mobile service were considered important. However, the compliance was limited. Within the current setup, the mobile service had no effect on anthropometry or fitness, except reduced waist circumference in the most inactive men. Among completers with valid physical activity data, the trial had a borderline positive effect on moderate to vigorous physical activity. ...
Stress detection is becoming a popular field in machine learning and this study focuses on recognizing stress using the sensors of commercially available smartwatches. In most of the previous studies, stress detection is based on partly or fully on electrodermal activity sensor (EDA). However, if the final aim of the study is to build a smartwatch application, using EDA signal is problematic as the smartwatches currently in the market do not include sensor to measure EDA signal. Therefore, this study surveys what sensors the smartwatches currently in the market include, and which of them 3rd party developers have access to. Moreover, it is studied how accurately stress can be detected user-independently using different sensor combinations. In addition, it is studied how detection rates vary between study subjects and what kind of effect window size has to the recognition rates. All of the experiments are based on publicly available WESAD dataset. The results show that, indeed, EDA signal is not necessary when detecting stress user-independently, and therefore, commercial smartwatches can be used for recognizing stress when the used window length is big enough. However, it is also noted that recognition rate varies a lot between the study subjects. CCS CONCEPTS • Computing methodologies → Machine learning; • Applied computing → Life and medical sciences.
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