2022
DOI: 10.9781/ijimai.2021.04.008
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Computer Entertainment Technologies for the Visually Impaired: An Overview

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Cited by 3 publications
(3 citation statements)
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“…In recent years, the concept of usability has been expanded to encompass accessibility in technology when the user has some type of disability (e.g. in [22]). Today, there are standards and a collection of best practices for software development, which recommend user involvement from very early stages of design (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, the concept of usability has been expanded to encompass accessibility in technology when the user has some type of disability (e.g. in [22]). Today, there are standards and a collection of best practices for software development, which recommend user involvement from very early stages of design (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…The application uses the same hardware as the game described in this paper (Figure 1). By using only commercial hardware, the accessibility has widened to address the visually impaired community and the average consumers [13].…”
Section: Introductionmentioning
confidence: 99%
“…The application uses the same hardware as the game described in this paper (Figure 1). By using only commercial hardware, the accessibility has widened to address the visually impaired community and the average consumers [13]. In the VTE application, the serious games were designed with a primary focus on training visually impaired individuals to utilize the SoV device.…”
Section: Introductionmentioning
confidence: 99%