2023
DOI: 10.3390/app13116769
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Flying a Quadcopter—An Audio Entertainment and Training Game for the Visually Impaired

Abstract: With the increase in the number of sensory substitution devices, the engineering community is confronted with a new challenge: ensuring user training in safe virtual environments before using these devices in real-life situations. We developed a game that uses an original sonification model, which, although not specific to a certain substitution device, can be an effective means of training for orientation in space based on audio stimuli. Thus, the game is not only a means of entertainment for visually impaire… Show more

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Cited by 3 publications
(3 citation statements)
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References 23 publications
(32 reference statements)
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“…Lastly, Ref. [44] explored an audio game, "Flying a Quadcopter", for sound localization training in individuals with visual impairments, demonstrating the potential for improving spatial skills through auditory cues.…”
Section: Spatial Cognitionmentioning
confidence: 99%
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“…Lastly, Ref. [44] explored an audio game, "Flying a Quadcopter", for sound localization training in individuals with visual impairments, demonstrating the potential for improving spatial skills through auditory cues.…”
Section: Spatial Cognitionmentioning
confidence: 99%
“…This platform facilitates instructors in crafting customised virtual environments utilising XML coding. In related research conducted by [44], an innovative audio-based training game titled "Flying a Quadcopter" was examined for its efficacy in teaching spatialized audio cues to VI users. Participants' feedback contributed significantly towards refining both the acoustic fidelity and functionality regarding auditory localization exercises within this application setting, which indicates promising advances in educational methodologies focusing on visual impairment challenges, although it emphasises the necessity for more comprehensive evaluations, particularly those involving multiplayer scenarios with VI participants, before it can be deemed fully effective or ready for broad deployment.…”
Section: Spatialized Audiomentioning
confidence: 99%
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