International Encyclopedia of the Social &Amp; Behavioral Sciences 2015
DOI: 10.1016/b978-0-08-097086-8.92027-0
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Computer-Assisted Instruction

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Cited by 8 publications
(5 citation statements)
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“…For a long time, AR has been misleadingly considered as a specific subform of VR (Wedel et al ., 2020) and limitedly anchored to the use of computer-generated images superimposed on a view of a “real-world” physical environment (Javornik, 2016b; Olsson et al ., 2013; Pantano et al ., 2017; Voogt and Fisser, 2015). However, AR provides access to additional “augmenting” information (Pantano and Servidio, 2012; Rese et al ., 2014) that can take a variety of forms and provide sensory stimulation using graphics, text, video, sound or other virtual elements (Van Krevelen and Poelman, 2010) such as scent (Lu and Smith, 2007) and tactile stimulation (Azuma, 1997).…”
Section: Background and Hypothesismentioning
confidence: 99%
“…For a long time, AR has been misleadingly considered as a specific subform of VR (Wedel et al ., 2020) and limitedly anchored to the use of computer-generated images superimposed on a view of a “real-world” physical environment (Javornik, 2016b; Olsson et al ., 2013; Pantano et al ., 2017; Voogt and Fisser, 2015). However, AR provides access to additional “augmenting” information (Pantano and Servidio, 2012; Rese et al ., 2014) that can take a variety of forms and provide sensory stimulation using graphics, text, video, sound or other virtual elements (Van Krevelen and Poelman, 2010) such as scent (Lu and Smith, 2007) and tactile stimulation (Azuma, 1997).…”
Section: Background and Hypothesismentioning
confidence: 99%
“…Bilgisayar tarafından üretilen GPS, video, ses ya da grafik verisi gibi girdiyle gerçek nesneleri takviye ederek insanların duyularını etkileyen gerçek dünyadaki fiziksel ortam veya nesnenin bir dijital ortamdaki canlandırmalarıdır (Magnenat-Thalmann ve Bonanni, 2006, s. 6-11;Voogt ve Fisser, 2015;Bulut ve Akçacı, 2017, s. 55-77). AR; eğlenceden mekanik tasarıma, tıptan eğitime kadar pek çok alanda uygulanmaktadır.…”
Section: Artırılmış Gerçeklik (Ar)unclassified
“…From being loosely referred to things such as the internet as a whole [6], virtual worlds [21], to video games [55], today VR has been considered as a kind of immersive computing technology [4] which can be used to digitally create the entire real-life setting [54] for substituting the current perceived reality. While AR has been limited to a kind of computing technology overlaying digital information only to the physical world [16] [49]. However, we should notice that AR can also be used to augment other realities such as virtual reality [36], which has been called as augmented virtuality (AV).…”
Section: Background and Hypotheses 21 Xr Technologymentioning
confidence: 99%